My first impression was a bit weak, but as I played a bit I thought the gameplay loop was surprisingly good. I liked how the knights were strong but slow and the archers fast but fragile. I think adding a 3 or 5 second respawn timer would prevent killing an attacking knight super fast as a peasant.
IDK why people either like the archer or can't control them. Soldiers are slow so an skilled archer may kill them (depending on the layout left by the cut trees). But really, as you may find in the bottom of the description, Red Knight has a bug (I wrote blue instead of red in one code line). It'll be fixed though, I just need to wait for the Jam to end.
Frankly, I wasn't expecting too much from my first game, but seems like some of you like the idea :)
For Blue Player: Hold Shift (you won't be able to move while you pressed it) then press A or D. You'll shoot and have a small waiting (for balancing purposes) before you can move/shoot again.
For Red one, the same with the delete and the arrow keys.
Archers have that waiting time and can only shoot left and right for balancing which makes them not too much overpower. In an Ideal game, archers keep being a good option cause they don't attack the castle with melee so they avoid the 1 damage from atacking, so they needed some disadvantages. I also made the soldier able to resist 2 arrows and yet attacj the castle once so you have another viable option against archers (as they don't do any close combat damage)
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My first impression was a bit weak, but as I played a bit I thought the gameplay loop was surprisingly good. I liked how the knights were strong but slow and the archers fast but fragile. I think adding a 3 or 5 second respawn timer would prevent killing an attacking knight super fast as a peasant.
IDK why people either like the archer or can't control them. Soldiers are slow so an skilled archer may kill them (depending on the layout left by the cut trees). But really, as you may find in the bottom of the description, Red Knight has a bug (I wrote blue instead of red in one code line). It'll be fixed though, I just need to wait for the Jam to end.
Frankly, I wasn't expecting too much from my first game, but seems like some of you like the idea :)
Great application to the theme - controlling only one at a time makes it so tricky. I think I'm the archer type :P
I really like it! I can't seem to get arrows to work, though.
For Blue Player: Hold Shift (you won't be able to move while you pressed it) then press A or D. You'll shoot and have a small waiting (for balancing purposes) before you can move/shoot again.
For Red one, the same with the delete and the arrow keys.
Archers have that waiting time and can only shoot left and right for balancing which makes them not too much overpower. In an Ideal game, archers keep being a good option cause they don't attack the castle with melee so they avoid the 1 damage from atacking, so they needed some disadvantages. I also made the soldier able to resist 2 arrows and yet attacj the castle once so you have another viable option against archers (as they don't do any close combat damage)
Love it! Simple yet elegant and original.
Thanks!!! I'm happy to see someone can enjoy my first game. It still needs some fixing and updates though. :)
I just went out of bounds trying to get faster hits on the castle via going to the side next to the border. ):
Someone noted it too. I think I forgot one line of code somewhere. I'm waiting for the jam to end to fix this things.