The description said that I would get it, but I'm still waiting for the understanding to come :P
I really liked the game and how it had so much plot in such a small passage! I recorded my gameplay to show my friends and they loved the dinosaur (as did I)
Thanks! Most games can just apply filters or darkness on top of the existing designs. The way I did it here comes just from the limitations of the Bitsy Engine. You can find some similar things in other games, yet, right now, I can't name you any of them.
I had the inspiration for the ending days ago, but I started making the game way too late so I had to reduce the scale. I was gonna make a couple more enclosures but couldn't programm them on time.
If I had time I would try to find other way, but what the game is doing is using invisible objects for the dialog that happens inside the room like "What a weird dream [...]" so the bed is in fact surrounded by the same object that says that exact sentence so you don't miss it, same with the enclosure exit and all the room-changing tiles it has around.
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The description said that I would get it, but I'm still waiting for the understanding to come :P
I really liked the game and how it had so much plot in such a small passage! I recorded my gameplay to show my friends and they loved the dinosaur (as did I)
I like the use of sprite colors and transitions! Very creative :)
Thanks! Most games can just apply filters or darkness on top of the existing designs. The way I did it here comes just from the limitations of the Bitsy Engine. You can find some similar things in other games, yet, right now, I can't name you any of them.
I had the inspiration for the ending days ago, but I started making the game way too late so I had to reduce the scale. I was gonna make a couple more enclosures but couldn't programm them on time.
If I had time I would try to find other way, but what the game is doing is using invisible objects for the dialog that happens inside the room like "What a weird dream [...]" so the bed is in fact surrounded by the same object that says that exact sentence so you don't miss it, same with the enclosure exit and all the room-changing tiles it has around.